Learn how to make a simple Flash game. All the game assets and code are free to download. Use and alter the design. Change the code the way you want. The game play is simple find and click little heart objects to score points. It gives you a scoring system and the chance to start over again. Basically, you have to get to five points or if your lives are used up, and the game is over. But once you get to 5 points you have to work hard to get to 10, 15, 20 …etc.
Create a new document and change the size to x px and frame rate to 24 fps. Import a background image. You can use sample image provided here. Convert the background image into a movie clip by pressing F8 and use upper left corner registration. That will help you to fit the image with the workspace. Use 0,0 in both X and Y value in the properties. Give a title of your game.
On the hit state just draw a rectangle box that covers the whole text. Select the new scene and add the background from the library which you created before the background image movie clip.
Insert a frame in frame 61 by pressing F5 in the background layer. Now make a new layer and add a score board. Beside that add a dynamic text box. I can't play games i love and used to play for hours in a row the same way as so much time ago.
Did Flash sabotage themselves right before they were closing? Is there any way to play it like before, would downgrading my version to some shit work? The Burning Clouds club. Response to How do I increase fps in flash games?
Try to open your task manager while the game is running There's something about flash games that doesn't work well with multi-core processing. Wow, this works so much better, thanks!
It still has some lag, but i can control it without seconds of delay at least. Honestly it shouldn't lag at all after you change it, make sure you did it for the flash plugin I'm not sure what the process is called if its for chrome or IE. Member since: Jun. Then, after you dispose of the dangerous guy, you can start playing with the unarmed soldier, testing your ballistics against him. Looks great, doesn't it? Now, my level is nowhere near half-complete. Stairways and doors lead into oblivion.
If you step off the level, you'll drop into nothingness and die, respawning after a few seconds. The real art starts here, where you piece together the segments and build a large, complex map with tons of weapons, traps and bots. Anyhow, FRAPS on Windows 7 uses a tricky format that won't run in many players, including some of the video editing programs.
You will also trim down the file from several hundred MBs into just a few MBs. Oh well, you've seen my awesome multimedia editing skills in the Dedoimedo Frankenstein Experiment just a week ago. For more info on Avidemux, please check my Subtitles tutorial.
If you don't like embedded Flash, please follow the Youtube link. As you can see above, it's an impressive result for about ten minutes of work, including creating screenshots for this review. The graphics quality is not exactly ARMA II or such, but it's fairly decent, especially considering the fact you get to run this tool in under MB of space. The action is reasonable. Finally, don't forget the fact I'm not your leetest first person shooter fanboy, so no wild bunny hopping or teabagging from me.
The sound is quite good, in my opinion. The game physics might need some improvement. For instance, I did not even bother dodging the grenade, knowing it would only slightly hurt my HP. When it did explode, there was a brief flash of red and the blast merely moved me about a meter to the left. Hardly a realistic effect. But then, nothing is perfect, and this is a great start. A more streamlined set of ragdoll effects would tremendously improve the overall impression.
There would be no tiny moments of disjointed action, like the soldier's final grunt and an unceremonial death, followed by an embarrassing last shot into the wall behind. But then, it just could be my reflexes or something. Now, what if it were possible to import models into FPS Creator? That would be great. That would be more than great. I would love to see one of my own 3D models integrated into a game, where you run up and down the corridors you designed yourself.
Perhaps it works in the payware edition of the software, which would merit buying this thing instantly. The brochure says it is possible to import custom models. I will definitely explore this. And if everything works out the way I hope, then you may see a demo of a game soon. Nothing major, definitely not professional studio quality, more like Dedoimedo self-inflicted fun.
You can save your projects into self-extracting executables, so you can share your games with friends. And there's also a simple state machine language, which allows you an extra level of customization.
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